Course Provider
Learning Objectives
Describe various computer access solutions, including head tracking, eye gaze, and voice control that support return-to-work and return-to-school goals.
Identify a range of adaptive gaming tools and their applications in leisure-based therapy interventions.
Explain how voice-activated environmental control systems can be integrated into daily routines to support client autonomy at home.
Apply client-centered approaches to assessing, recommending, and implementing AT based on individual cognitive and physical needs.